{"id":56257,"date":"2023-11-30T19:39:06","date_gmt":"2023-11-30T19:39:06","guid":{"rendered":"https:\/\/saveupdata.com\/?p=56257"},"modified":"2023-11-30T19:39:06","modified_gmt":"2023-11-30T19:39:06","slug":"valve-launches-steam-link-on-meta-quest-to-connect-to-steamvr","status":"publish","type":"post","link":"https:\/\/saveupdata.com\/vr\/valve-launches-steam-link-on-meta-quest-to-connect-to-steamvr\/","title":{"rendered":"Valve Launches Steam Link on Meta Quest to Connect to SteamVR"},"content":{"rendered":"
Valve today released its first-ever application on one of Meta’s VR platforms. Steam Link<\/em> allows users to quickly and easily connect their Quest headset wirelessly to SteamVR to play PC VR or flatscreen PC content.<\/p>\n <\/span><\/p>\n Oculus Link \/ Air Link has for years allowed any Quest headset to connect to a PC to play PC VR content, but it requires users to install and use the long-outdated Oculus PC software. In many cases, that ends up just being a bothersome extra step to finally ending up at SteamVR which has a much more active library of VR apps and users.<\/p>\n To streamline this process, Valve today released the Steam Link<\/em> app on the main Quest store (which means it has been given Meta’s official blessing). Using Steam Link<\/em>, the app makes it dead simple to connect Quest directly to SteamVR without the Oculus PC software as a middle layer.<\/p>\n All you need to do is have a capable PC running Steam on the same network as your headset. Then launch the Steam Link<\/em> app in your Quest and you’ll be greeted with a pairing code. Enter the code on your PC and… voila, you’re looking at your SteamVR library.<\/p>\n And it isn’t just PC VR games\u2014you can also play any game from your Steam library on a big screen in front of you. Again, this has all been possible before, but Steam Link<\/em> makes the process easier than ever.<\/p>\n To use Steam Link<\/em>, Valve says the minimum requirements are:<\/p>\n There’s indications that Steam Link<\/em> on Quest may also support eye-tracking and face-tracking for those using Oculus Pro, but we haven’t had a chancre to test it just yet.<\/p>\n\n