{"id":56109,"date":"2023-10-31T16:39:06","date_gmt":"2023-10-31T16:39:06","guid":{"rendered":"https:\/\/saveupdata.com\/?p=56109"},"modified":"2023-10-31T16:39:06","modified_gmt":"2023-10-31T16:39:06","slug":"jusant-review-reaching-the-summit-game-informer","status":"publish","type":"post","link":"https:\/\/saveupdata.com\/reviews\/jusant-review-reaching-the-summit-game-informer\/","title":{"rendered":"Jusant Review – Reaching The Summit – Game Informer"},"content":{"rendered":"
Jusant asks players to do one thing: climb. As a silent mountaineer accompanied by a cute critter, the only thing standing between you and your mysterious mission is one very tall mountain. The journey to its summit is treacherous, but thanks to an ingenious climbing system, beautiful art direction, and intriguing world-building, inching toward the top is worth the effort. <\/p>\n
The intuitive climbing mechanics are the star of the show. Pressing the left and right shoulder buttons lets you grip handholds with the corresponding hands of the climber while you aim with the left stick. The back-and-forth rhythm of hitting both buttons to pull yourself up precarious terrain feels natural and realistic without being cumbersome. Gripping drains a stamina meter, and though managing this isn\u2019t often difficult, it does add a nice element of thoughtfulness and tension to the ascent. Climbing excels, but simply walking can be troublesome as the character has a habit of getting stuck on even the most negligible geometry, such as small pieces of rubble, resulting in awkward jumping and spinning to break loose. <\/p>\n
Your only tool is a retractable climbing rope that automatically anchors you to a wall, meaning you can never fall to your death (or die in general). While this contributes to the game\u2019s relaxed, meditative atmosphere, that doesn\u2019t mean failure isn\u2019t a factor. Slipping sends you dangling back to where you began, which can result in having to reclimb lengthy stretches. You can prevent demoralizing setbacks by staking up to three pitons as you climb, extending your reach while creating makeshift checkpoints. I love the strategy of managing the placement of my pitons, as it gave me creative agency in how I navigated tricky sections \u2013 namely walls lacking handholds \u2013 while ensuring any lost progress was entirely my fault due to bad or infrequent piton staking. The rope also allows for performing fun maneuvers like swinging across gaps or wall-running to reach distant goals. <\/p>\n