{"id":56068,"date":"2023-10-19T15:39:22","date_gmt":"2023-10-19T15:39:22","guid":{"rendered":"https:\/\/saveupdata.com\/?p=56068"},"modified":"2023-10-19T15:39:22","modified_gmt":"2023-10-19T15:39:22","slug":"designing-mixed-reality-apps-that-adapt-to-dynamic-spaces","status":"publish","type":"post","link":"https:\/\/saveupdata.com\/vr\/designing-mixed-reality-apps-that-adapt-to-dynamic-spaces\/","title":{"rendered":"Designing Mixed Reality Apps That Adapt to Dynamic Spaces"},"content":{"rendered":"\n\n\n
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Laser Dance<\/em> is an upcoming mixed reality game that seeks to use Quest’s passthrough capability as more than just a background. In this Guest Article, developer\u00a0Thomas Van Bouwel explains his approach to designing an MR game that responds dynamically to different environments.<\/p>\n

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Guest Article by\u00a0Thomas Van Bouwel<\/strong><\/em><\/p>\n

Thomas\u00a0is a Belgian-Brazilian VR developer currently based in Brussels. Although his original background is in architecture, his work in VR spans from indie games like\u00a0Cubism<\/em>\u00a0to enterprise software for architects and engineers like\u00a0Resolve. His Latest project, Laser Dance, is coming to Quest 3 late next year.<\/p>\n

For the past year I\u2019ve been working on a new game called Laser Dance<\/em>. Built from the ground up for Mixed Reality (MR), my goal is to make a game that turns any room in your house into a laser obstacle course. Players walk back and forth between two buttons, and each button press spawns a new parametric laser pattern they have to navigate through. The game is still in full development, aiming for a release in 2024.<\/p>\n

If you\u2019d like to sign up for playtesting Laser Dance, you can do so here!<\/strong><\/p>\n