{"id":56062,"date":"2023-10-17T23:19:44","date_gmt":"2023-10-17T23:19:44","guid":{"rendered":"https:\/\/saveupdata.com\/?p=56062"},"modified":"2023-10-17T23:19:44","modified_gmt":"2023-10-17T23:19:44","slug":"valorant-update-7-08-patch-notes-agent-update-playoff-tournaments-and-more","status":"publish","type":"post","link":"https:\/\/saveupdata.com\/news\/valorant-update-7-08-patch-notes-agent-update-playoff-tournaments-and-more\/","title":{"rendered":"Valorant update 7.08 patch notes – Agent update, Playoff Tournaments and more"},"content":{"rendered":"
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Valorant developer Riot Games has released a brand new update for the free-to-play PC game. Valorant update 7.08 makes massive improvements to the Playoffs Tournament Queue, which is now only 15 minutes compared to an hour. In better news for fans, Riot Games has made slight adjustments to the rows of Agents, adding more space for fiuture characters to be released. Elsewhere, Smokes have been given a visual update, while\u00a0Ability equipping sounds are no longer audible to your Allies.<\/p>\n
GENERAL UPDATES<\/strong><\/p>\n \u25cf We made a slight adjustment to the rows of Agents you can select from at the bottom of the screen in order to make room for future Agents.<\/p>\n AGENT UPDATES<\/strong><\/p>\n \u25cf Smoke Visual Update<\/p>\n \u2022 Some of the key smokes can manipulate the play space for a good chunk of time and we feel it is important to be able to make the right decisions in the moment. We\u2019ve added audio and visual cues at the end of our longer lasting smokes to give you a bit of a heads up for when the smoke will disappear.<\/p>\n \u2022 Smokes play an audio and visual cue 1.5 seconds before they are about to fade. The following Agents\u2019 smokes have been affected…<\/p>\n \u00a0– Astra<\/p>\n \u00a0– Brimstone<\/p>\n \u00a0– Omen<\/p>\n \u00a0– Ability equipping sounds are no longer audible to your Allies.<\/p>\n \u00a0– Previously, the sound of you equipping abilities as certain Agents could be heard by allies that were very close to you.<\/p>\n \u00a0– Hearing this audio was inconsistent with equipping guns, which are silent to allies, and resulted in confusion around if enemies were able to hear these sounds.<\/p>\n \u00a0– We hope this change will make the rules around equipping gun and ability audio more consistent and make what can be heard by enemies easier to learn and understand.<\/p>\n PREMIER UPDATES<\/strong><\/p>\n Premier Playoffs Tournament Queue Changes<\/strong><\/p>\n \u25cf The Playoffs Tournament Queue is now only 15 minutes instead of 1 hour. If you don\u2019t queue up and stay queued within the 15 minute window, your team will not be able to play in the Tournament.<\/p>\n \u25cf At the end of the waiting period, all teams that are still in the queue will be matched at one time into evenly distributed brackets seeded by Premier Score.<\/p>\n \u25cf This change ensures that having a better regular season record gives you a higher seeding in your tournament.<\/p>\n STORE UPDATES<\/strong><\/p>\n \u25cf Your Level Borders and Player Card collection UI is getting an upgrade! You\u2019ll now be able to search, navigate, and equip your Level Borders and Player Cards using our grid UI.<\/p>\n BUG FIXES<\/strong><\/p>\n Agent<\/strong><\/p>\n \u25cf Deadlock<\/p>\n \u00a0– Annihilation (X) can no longer open Bind\u2019s automatic doors from outside the teleporter rooms.<\/p>\n \u00a0– Annihilation (X) can no longer open Breeze\u2019s Mid Chute trapdoor from below. \u25cf Neon<\/p>\n \u00a0– Fast Lane (C) now more reliably fully extends through Fracture\u2019s A Door when cast from the outside, behaving the same as when used from inside A Hall.<\/p>\n General<\/strong><\/p>\n \u25cf Fixed a bug where the music would hitch\/skip while loading into a map or the Range.<\/p>\n \u25cf Fixed a bug where shooting range bots would not reset their hitbox position properly when respawning.<\/p>\n Player Behavior<\/strong><\/p>\n \u25cf Fixed a bug so that you\u2019ll receive the correct Ranked Rating penalties for disruptive behavior.<\/p>\n Weapons<\/strong><\/p>\n \u25cf Fixed a bug where killbanner audio was playing too quietly.<\/p>\n We use your sign-up to provide content in ways you’ve consented to and to improve our understanding of you. This may include adverts from us and 3rd parties based on our understanding. You can unsubscribe at any time. More info<\/p>\nValorant shares a sneak peek of Fade’s gameplay<\/h3>\n