{"id":55946,"date":"2023-09-22T15:59:08","date_gmt":"2023-09-22T15:59:08","guid":{"rendered":"https:\/\/saveupdata.com\/?p=55946"},"modified":"2023-09-22T15:59:08","modified_gmt":"2023-09-22T15:59:08","slug":"baldurs-gate-3-update-3-patch-notes-magic-mirror-mac-support-and-ps5-pad","status":"publish","type":"post","link":"https:\/\/saveupdata.com\/news\/baldurs-gate-3-update-3-patch-notes-magic-mirror-mac-support-and-ps5-pad\/","title":{"rendered":"Baldur’s Gate 3 update 3 patch notes – Magic Mirror, Mac support and PS5 pad"},"content":{"rendered":"
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So big it had to be delayed, Baldur’s Gate 3 patch 3 has finally gone live on PlayStation 5 and Steam. As you can see from the patch notes below, the new Baldur’s Gate 3 update introduces the Magic Mirror item, which gives players the ability to change their character’s appearance within the game. This includes appearance, voice, pronouns and nether region, but not race and body type. The new update also adds support for Baldur’s Gate 3 on Mac, which means Apple users can finally start exploring the mesmerising world of D&D. Elsewhere, developer Larian has made the colours on the PS5 controller more closely match elemental damage types. Needless to say, there are also a ton of bug fixes and performance improvements, not to mention balance changes and gameplay tweaks. It’s a big update, so without further ado, check out the Baldur’s Gate 3 update 3 patch notes below.<\/p>\n
HIGHLIGHTS<\/strong><\/p>\n \u2022 Baldur\u2019s Gate 3 is now fully supported on Mac!<\/p>\n \u2022 A Magic Mirror that lets you change your appearance is now available at camp!<\/p>\n Combat<\/strong><\/p>\n \u2022 Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.<\/p>\n \u2022 Fixed Ansur’s Stormheart Nova blasting right through the ice shields you can hide behind.<\/p>\n \u2022 Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.<\/p>\n \u2022 Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.<\/p>\n \u2022 Fixed the Divine Smite damage increasing over the cap of 5d8.<\/p>\n \u2022 Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won’t try to keep distance from the player in combat so that they are easier to find.<\/p>\n \u2022 Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.<\/p>\n \u2022 Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.<\/p>\n PS5<\/strong><\/p>\n \u2022 The colours on the PS5 controller will now match elemental damage types more closely.<\/p>\n Performance<\/strong><\/p>\n \u2022 Improved performance in the Lower City. More to come!<\/p>\n Art<\/strong><\/p>\n \u2022 Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.<\/p>\n \u2022 Dragonborn characters can now select any of the barbarian piercings.<\/p>\n \u2022 Fixed Shadowheart going blonde when equipping a hat.<\/p>\n \u2022 Improved the reflection in the Spectator’s eye in the Underdark.<\/p>\n \u2022 Fixed face tattoos disappearing when zooming out.<\/p>\n Gameplay<\/strong><\/p>\n \u2022 The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard’s Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.<\/p>\n \u2022 Level Up will now queue all characters who can be levelled up so you don’t have to click on them individually.<\/p>\n \u2022 Fixed some corpses never showing the ‘(empty)’ tag after you loot them.<\/p>\n \u2022 Fixed not being able to use some reactions while in disguise.<\/p>\n \u2022 Cazador’s staff, Woe, now correctly unlocks the Blight spell when equipped.<\/p>\n \u2022 Fixed several magic items and Volo’s Ersatz Eye losing their power after you are killed and revived.<\/p>\n \u2022 Fixed the Spell Sniper feat not working on attack spells.<\/p>\n \u2022 The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.<\/p>\n \u2022 Fixed the Idol of Silvanus buff disappearing after Long Rest.<\/p>\n \u2022 NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.<\/p>\n \u2022 Mummies raised through Create Undead can now Jump to follow you around better.<\/p>\n \u2022 The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.<\/p>\n \u2022 The Misty Escape feat will no longer break concentration.<\/p>\n \u2022 Reading shop signs will no longer be considered a crime.<\/p>\n \u2022 The Cutting Words reaction is now set to Ask by default.<\/p>\n \u2022 Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.<\/p>\n \u2022 The Azer summon’s Overheat ability is now available on its hotbar when summoned.<\/p>\n \u2022 The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.<\/p>\n \u2022 Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.<\/p>\n \u2022 Optimised how the game handles object selection on controller.<\/p>\n \u2022 Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.<\/p>\n https:\/\/www.youtube.com\/embed\/UgTFtD2sHdE<\/p>\n We use your sign-up to provide content in ways you’ve consented to and to improve our understanding of you. This may include adverts from us and 3rd parties based on our understanding. You can unsubscribe at any time. More info<\/p>\n UI<\/strong><\/p>\n \u2022 Your selected trade mode (trade or barter) is now saved to your player profile.<\/p>\n \u2022 Added an option to the Default Online Settings to let you automatically listen in when another party member enters a dialogue in multiplayer.<\/p>\n \u2022 Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the Examine window.<\/p>\n \u2022 Added a notification for when another player in your party is trading.<\/p>\n \u2022 Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate.<\/p>\n \u2022 Updated the Character Sheet on controller to place active Conditions above the list of Notable Features.<\/p>\n Level Design<\/strong><\/p>\n \u2022 Fixed some small holes in Act I that weren’t letting tiny characters through them.<\/p>\n Writing<\/strong><\/p>\n \u2022 Added a dialogue option to the first in-person dialogue with the Dream Visitor to avoid only having two antagonistic choices.<\/p>\n \u2022 Rewrote some spell and action descriptions that were too vague.<\/p>\n Audio<\/strong><\/p>\n \u2022 Fixed Raphael’s boss fight music sometimes being incomplete or missing.<\/p>\n \u2022 Fixed some VO not playing in dialogues on PS5 split-screen.<\/p>\n \u2022 Fixed audio cutting out with 3D Audio enabled on PS5.<\/p>\n \u2022 Optimised audio in merged split-screen cinematics.<\/p>\n Cinematics<\/strong><\/p>\n \u2022 Improved contact when petting Ketheric’s good girl, Squire.<\/p>\n \u2022 Added some lovely blood spurts when Volo carries out his expert operation.<\/p>\n \u2022 Fixed Wyll’s horns clipping into Karlach’s face during an Act II romance scene.<\/p>\n \u2022 Fixed missing music on the Wyll path of Karlach’s endgame scene in Avernus.<\/p>\n \u2022 Placed a nice purple picnic blanket in a romantic scene with Gale and fixed a camera spin if you choose to prefer to spend your time with him on a bed.<\/p>\n \u2022 Fixed Shadowheart looking like she’s either in pain or about to sneeze in the background of a dialogue with Thulla.<\/p>\n \u2022 Added some missing Boo squeaks.<\/p>\n \u2022 Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs.<\/p>\n \u2022 Updated cameras, facial expressions and head directions to better suit the tone in dialogue with Shadowheart.<\/p>\n \u2022 Fixed some pops and camera issues when you start dating Lae’zel, including Lae’zel’s body flying elsewhere and then back again mid-dialogue.<\/p>\n \u2022 Boo will now be framed in the shot as intended when you talk to Jaheira after recruiting Minsc.<\/p>\n \u2022 Fixed Scratch floating in the air while you pet him by the posthouse in Rivington.<\/p>\n