{"id":55823,"date":"2023-08-29T16:19:15","date_gmt":"2023-08-29T16:19:15","guid":{"rendered":"https:\/\/saveupdata.com\/?p=55823"},"modified":"2023-08-29T16:19:15","modified_gmt":"2023-08-29T16:19:15","slug":"valorant-7-04-update-patch-notes-sunset-map-premier-launch-stage-battlepass","status":"publish","type":"post","link":"https:\/\/saveupdata.com\/news\/valorant-7-04-update-patch-notes-sunset-map-premier-launch-stage-battlepass\/","title":{"rendered":"Valorant 7.04 update patch notes: Sunset map, Premier Launch Stage, BattlePass"},"content":{"rendered":"
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Free-to-play shooter Valorant has been given a massive new update on PC. The new update introduces the Sunset map, which according to the patch notes below, has three lanes and two different sites. According to Riot Games, the Sunset only queue will only be playable in Swiftplay mode for one week and then goes into the Competitive and Unrated map rotation in Patch 7.05. Needless to say, the new update makes hero balance changes, bug fixes and a variety of map adjustments. There’s also a new BattlePass launching as part of the second Act of Evolution.<\/p>\n
Valorant update 7.04 patch notes<\/strong><\/p>\n AGENT UPDATES<\/strong><\/p>\n VALORANT asks you to make tough decisions when interacting with enemy utility\u2014shooting, dodging, and timing your moment to take a decisive action. We want everyone to come away from rounds feeling like they had the possibility of making a better play if only they were a little faster or smarter. The team has noticed that when faced with multiple pieces of utility or some of larger scale ultimates, your avenues for counterplay can sometimes be overloaded, leading you to feel unsure of what’s happening or what you could do differently next time.<\/em><\/p>\n While Patch 7.04 includes changes to over half of the roster, the changes are sharply focused on increasing game state clarity by making the following adjustments:<\/em><\/p>\n \u2022 Reducing the frequency of large area of effect of ultimates<\/p>\n \u2022 Reducing the amount of time utility is active in the world<\/p>\n \u2022 Reducing the HP of shootable utility<\/p>\n \u2022 We also believe the Ultimate cost updates below better align large area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low cost ults.<\/p>\n BREACH<\/strong><\/p>\n \u2022 Aftershock (C)<\/p>\n \u00a0– Ticks reduced from 3 to 2<\/p>\n \u00a0– Damage increased from 60 per tick to 80<\/p>\n \u2022 Rolling Thunder (X)<\/p>\n \u00a0– Ultimate points increased 8>>> 9<\/p>\n BRIMSTONE<\/strong><\/p>\n \u2022 Orbital Strike (X)<\/p>\n \u00a0– Ultimate points increased 7>>>8<\/p>\n FADE<\/strong><\/p>\n \u2022 Prowler (C)<\/p>\n \u00a0– Time to re-equip gun takes slightly longer after using the ability.<\/p>\n GEKKO<\/strong><\/p>\n \u2022 Mosh Pit (C)<\/p>\n \u00a0– The impacted area does 10 damage per second before exploding<\/p>\n \u2022 Wingman (Q)<\/p>\n \u00a0– HP reduced 100>>>80<\/p>\n \u2022 Thrash (X)<\/p>\n \u00a0– Thrash\u2019s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)<\/p>\n KILLJOY<\/strong><\/p>\n \u2022 Lockdown (X)<\/p>\n \u00a0– Ultimate points increased 8>>> 9<\/p>\n https:\/\/www.youtube.com\/embed\/2w7uD0gtza8<\/p>\n OMEN<\/strong><\/p>\n \u2022 Paranoia (Q)<\/p>\n \u00a0– No movement velocity imparted when casting<\/p>\n SKYE<\/strong><\/p>\n \u2022 Guiding Light (E)<\/p>\n \u00a0– Max duration while casting reduced 2.5s >>>2s<\/p>\n \u2022 Trailblazer (Q)<\/p>\n \u00a0– HP reduced 100>>>80<\/p>\n \u2022 Seekers (X)<\/p>\n \u00a0– Ultimate Points increased 7 >>>8<\/p>\n \u00a0– Seeker Health decreased 150>>>120<\/p>\n SOVA<\/strong><\/p>\n \u2022 Recon Bolt (E)<\/p>\n \u00a0– Total number of scans reduced 3>>>2<\/p>\n VIPER<\/strong><\/p>\n \u2022 Viper\u2019s Pit (X)<\/p>\n \u00a0– Ultimate points increased 8>>>9<\/p>\n ASTRA<\/strong><\/p>\n \u2022 Gravity Well (C)<\/p>\n \u00a0– Startup time increased .6>>>1.25<\/p>\n \u00a0– Gravity time duration decreased 2.75>>>2.0<\/p>\n \u2022 Nova Pulse (Q)<\/p>\n \u00a0– Startup time decreased from 1.25>>>1.0<\/p>\n \u2022 Cosmic Divide (X)<\/p>\n \u00a0– Audio now is blocked completely by the wall rather than muffled<\/p>\n JETT<\/strong><\/p>\n \u2022 Tailwind (E)<\/p>\n \u00a0– Dash window decreased 12s>>>7.5s.<\/p>\n \u00a0– Activation windup increased 0.75s>>>1s.<\/p>\n \u2022 Cloudburst (C)<\/p>\n \u00a0– Duration decreased 4.5s>>>2.5s<\/p>\n \u00a0– Time to re-equip gun takes slightly longer after using the ability.<\/p>\n \u2022 Updraft (Q)<\/p>\n \u00a0– Charges decreased 2>>>1<\/p>\n \u2022 Blade Storm (X)<\/p>\n \u00a0– Ultimate points increased 7>>>8.<\/p>\n <\/p>\n Samsung’s stunning Odyssey Neo G9 57″ is the world’s first Dual UHD gaming monitor, featuring a 57-inch curved display and 240Hz refresh rate.<\/p>\n We use your sign-up to provide content in ways you’ve consented to and to improve our understanding of you. This may include adverts from us and 3rd parties based on our understanding. You can unsubscribe at any time. More info<\/p>\n MAP UPDATES<\/strong><\/p>\n MAP ROTATION<\/strong><\/p>\n \u2022 Breeze will be rotating back into the Competitive and Unrated map pool.<\/p>\n \u2022 Please note that Fracture and Pearl have been rotated out of the Competitive and Unrated map rotation.<\/p>\n NEW MAP: SUNSET<\/strong><\/p>\n \u2022 Sunset, our newest map, features three lanes and two sites.<\/p>\n \u00a0– Please note that the Sunset only queue will only be playable in Swiftplay mode for one week and then goes into the Competitive and Unrated map rotation in Patch 7.05.<\/p>\n BREEZE<\/strong><\/p>\n Breeze\u2019s scale and size are core to the map\u2019s design but we wanted to address rotation times by simplifying where threats could be to make retaking less dangerous. This set of changes aims to add more tradeoffs to A and B site slams that utilize post-plant utility to secure the round while adding more incentive for Attackers to control Mid to exert pressure throughout the map.<\/em><\/p>\n \u2022 Adjusted Mid Pillar<\/p>\n \u00a0– We closed off one side of Mid Pillar and tightened up Mid Cubby. As a result, Mid should be more comfortable to rotate through with more predictable threats.<\/p>\n \u2022 Mid Pillar<\/p>\n \u00a0– One side has been closed off and boxes have been added.<\/p>\n PLAYER BEHAVIOUR UPDATES<\/strong><\/p>\n \u2022 Report UI Improvements<\/p>\n \u2022 We\u2019ve increased readability by adding icons and showing detailed text descriptions when hovering over each of the newly added icons.<\/p>\n \u2022 We categorized the list of post-game reports into groups to help break down decision making from high level category to subcategories.<\/p>\n \u2022 We\u2019ve added reportee info in order to reduce false reporting.<\/p>\n PREMIER UPDATES<\/strong><\/p>\n \u2022 Premier has officially launched!<\/p>\n \u2022 If you played in Premier\u2019s Ignition Stage, your team and match history will carry over.<\/p>\n \u2022 Enrollment runs until September 7. The exact time for the end of Enrollment varies by Zone\u2014make sure to check the schedule in the client for more information so you don\u2019t miss it.<\/p>\n \u2022 Weekly matches will feature the full competitive map pool across seven weeks. Each week will still have one dedicated map and a maximum of two matches on said map. Matches start on September 7 and run through October 21, with Playoffs on October 22.<\/p>\n \u2022 Earn a Premier Score of at least 675 to qualify and to have a chance to be crowned one of the best teams in your Division.<\/p>\n \u2022 Performance will now be tracked from Stage to Stage. You will receive a Division crest at the end of each Stage.<\/p>\n \u2022 Divisions will be split into five tiers: Open, Intermediate, Advanced, Elite, and Contender.<\/p>\n