Bloodborne Modder Waiting For Sony Before Releasing 60 FPS Patch
A modder who is currently working on a 60 FPS patch for Bloodborne has clarified the reason why he’s waiting to release it–and it’s not in case Sony doesn’t deliver.
Lance McDonald, who has been toiling away on a PlayStation 4 Pro version of Bloodborne to get it to run at 60 FPS, released new gameplay footage of his efforts in motion. His pinned YouTube comment says the 60 FPS patch will drop “once the PlayStation 5 has released and Sony have made it clear whether or not Bloodborne will be enhanced on that system in any way.” McDonald goes on to say that he wants to give PlayStation “the first chance” to release a higher frame rate version of the game.
On Twitter, McDonald clarified his intentions following a Kotaku report, in which the original headline posited that he would release the patch if Sony failed to release its own 60 FPS version. McDonald said he ultimately wants to make sure he doesn’t “get in the way of Sony doing important and awesome work.” He also said that the 60 FPS patch will release whether or not Bloodborne gets a PS5 enhanced port.
What McDonald is likely referring to is Game Boost, a feature specific to certain PlayStation 4 games running on PlayStation 5 that give them improved frame rates. Sony has not specified the PS4 titles that take advantage of this feature. At present, Sucker Punch’s Ghost of Tsushima is the only confirmed game to use Game Boost.
For McDonald’s 60 FPS patch, he was able to get the game running on back-ported Dark Souls 3 code since the two games share the same engine. Along with manual patching for features that didn’t automatically adjust to the higher frame rate (such as cloth physics and enemy patrol pathing), McDonald was able to crack open the locked 30 FPS cap to achieve a smoother experience for Bloodborne’s frantic gameplay.
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