Sony’s Latest Patent Is An AI That Will Grind Through Games For You

Sony is going a little crazy with the patents lately. First there was the patent that could turn anything into a VR controller, including a banana if you’re into that. Then there was a new patent for an adaptive enemy AI that might make choosing a game’s difficulty a thing of the past.

Now Sony has submitted a new patent (spotted by Segment Next) that could, in theory, play a game for you.

Sony calls it the “Personal Assistant AI.” The idea here is that the artificial intelligence would be assigned to the player’s profile and then learn as that player plays the game. It would start off with learning generic behaviors like run, jump, shoot, and then move on to more complex tasks.

Eventually, the AI will start to make the same gameplay decisions as the play would. At that point, the AI could take over and start playing the game on the player’s behalf.

Sony didn’t say why they were doing this, as it seems a little counterintuitive to make an AI that would play a game for you. However, there are some uses for such an advanced AI.

Accessibility is the big one. If such an AI could be developed from other players, there’s nothing stopping that AI from being transferred to players that might need a little help with difficult sections of a game. Can’t nail that perfect jump for a certain platformer that’s driving you insane? Just download the AI of a successful player to do it for you.

Or this AI could remove undesirable aspects of games. There are plenty of free-to-play games out there that have a ton of grind in them, so this AI could eventually learn how to complete repetitive tasks for the player while they go out and live their life. I guess.

Of course, this is just a patent and we don’t expect to see anything come of it, but VGC notes that Sony has been knee-deep in artificial intelligence research at least since 2019. Maybe the PlayStation 6 will come with an automated player as a standard feature.

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Actually a collective of 6 hamsters piloting a human-shaped robot, Sean hails from Toronto, Canada. Passionate about gaming from a young age, those hamsters would probably have taken over the world by now if they didn’t vastly prefer playing and writing about video games instead.

The hamsters are so far into their long-con that they’ve managed to acquire a bachelor’s degree from the University of Waterloo and used that to convince the fine editors at TheGamer that they can write “gud werds,” when in reality they just have a very sophisticated spellchecker program installed in the robot’s central processing unit.

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