PS5 specs ‘incredibly exciting’ says dev as new texel tech revealed

An indie developer has provided some new insight into the PS5’s specs and unique new next gen graphics.

While we may know very little about the PlayStation 5, especially when compared to the Xbox Series X, we aren’t completely in the dark about Sony’s new console.

Last year, we got some details about some of the technical aspects of it, and now we’ve learned a little bit more regarding its graphical capabilities, courtesy of LKA, the studio behind the upcoming horror title Martha Is Dead, which is slated to release on Steam.

In an interview with Official PlayStation Magazine (which was then transcribed by PlayStation Universe), studio head Luca Dalco expressed excitement over the PlayStation 5’s Texel density capabilities.

Basically, the console will be powerful enough to produce ‘fully detailed’ textures, even at higher resolutions.

‘PS5’sspecifications are incredibly exciting – particularly for us is the additionalgraphical power and inclusion of ray-tracing architecture,’ said Dalco.

‘Ourstudio has come a long way over four years and Martha Is Dead will strive forphotorealism. We’re excited to see the next-generation hardware incoming tosupport us bringing our vision to players.

‘Weworked a lot in order to use the highest-resolution textures as possible alsoon PS4; nonetheless, PS5 will allow us to use an incredible Texel density, upto 4096px/m – that means the visual will be fully detailed also in higherresolutions. It’s one of the most important advances in visual capacity that wewere waiting for.’

When ray-tracing was brought up, something Microsoft’s new console also boasts, Dalco called it ‘incredible technology for independent studios,’ adding that it will allow ‘games to reach new levels of realism without the need for huge teams.’

Elsewhere, some developers seem to be prioritising frame rate over resolution, with Gran Turismo 7’s developer Polyphony Digital expressing more of an interest in getting games running at up to 240 frames per second.

With Sony still keeping tight-lipped about the console and its games it’s difficult to get all that worked up about abstract concepts like this, but it’s interesting that it’s an indie developer getting excited about it, rather than just a first party Sony studio.

The PlayStation 5 is currently planned to release sometime before Christmas this year, or at least it was before the coronavirus outbreak.

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