Last Oasis Devs Detail Past, Present, And Future With Season Two Update

Donkey Crew’s nomadic survival MMO Last Oasis started its Season Two on November 22, bringing in a slew of new items, improvements, and bug fixes with it. Donkey Crew also posted a State of the Game along with the season start, discussing lessons learned from Season One, what’s new in Season Two, and what Last Oasis players can expect in the future.

Last Oasis launched onto Steam Early Access in March 2020, and you can buy in and assist with the game’s development for $29.99. The game is billed as a nomadic survival MMO, where you must survive on an alt-reality Earth that has suffered a cataclysmic event that halted its rotation. This caused Earth to become two extremely diverse biomes: a burned and burning desert, and a frozen and deadly cold wasteland. In order to survive, you must outrun the sun’s scorching heat and light, and you can build Walkers to help you do that. Walkers are wooden, wind-powered machines “that can be adapted for travel, transportation, harvesting, and combat”, and can be personalized with various attachments and upgrades.

In the State of the Game section of the Season Two announcement, Donkey Crew shared some of the lessons learned during Season One, where the devs admit many things “didn’t go as we expected they would.” Many of the goals in mind for the game, such as solo, small group, and large group PvP, off-map item storage, player-driven territory system control, and mobile bases, just didn’t work. Clan members’ ability to “clown-car” onto enemy Walkers was an unintended game design. The built-in game mechanics to provide small group and solo players a safety net failed. And the grind for resources was not at all what the devs intended for players.

These and many other issues have been specifically addressed in Season Two, with Walker bind-spawning added, two new Walkers made available (the Balang and Silur), both of which can “deploy into a stone base with the “solid” armor”, Walker damage instituted, increased tools availability, oasis burn timers increased, a host of quality of life improvements, and many more. Donkey Crew notes that “we are not naive enough to expect everything to be flawless at this point”, and that they are taking player feedback seriously, and “are not afraid to change things until the game is what you deserve.”

Last Oasis future plans include more focus on the PvE experience, new content, and plenty of performance upgrades, and a look at privately self-hosted servers. Basically, everything that the Early Access phase is meant to reveal and focus on is happening here, and Donkey Crew wants the players to know they are dedicated to a quality vision of the game.

You can learn more about Last Oasis via its website and Twitter channel.

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