Escape from Tarkov patch notes: 12.11 update and early EFT map news

When you subscribe we will use the information you provide to send you these newsletters. Sometimes they’ll include recommendations for other related newsletters or services we offer. Our Privacy Notice explains more about how we use your data, and your rights. You can unsubscribe at any time.

Developers Battlestate Games have completed its wipe plans for today and the new 12.11 Escape from Tarkov patch is now available to download and install.

They have also warned that there could be a few hours of bumpy server performance as fans pile back into the game.

Battlestate posted on Twitter earlier today: “We are aware that due to high server load some players may experience different issues.

“We are working to resolve this situation as fast as we can. Thank you for your patience and understanding.”

Battlestate has also confirmed that they haven’t released the full Escape from Tarkov patch notes yet for PC gamers to look through.

This is so fans can explore the game and share their own finds on Reddit and social media.

This has led to a lot of speculation about what big EFT map changes have been made and what the full Escape from Tarkov patch notes will contain.

So far, fans have spotted some interesting changes, including the Flea Market now requiring Level 20 to access it.

There is also a new loyalty level for fence, changes to the home screen and weapon malfunctioning features now in-game.

But we won’t know about everything until Battlestate Games share the full list of patch notes for Escape from Tarkov 12.11.

The latest on the release from the development team reads: “We want to give you some time to discover the new features of the patch. We will post a full list of new features and changes later.”

So there is currently no word on when the full patch notes will be shared but we will update this article as soon as they are live.

While we don’t have a full changelog to deep dive through, we do have access to all the bug fixes.

These have been released and note all the major problems that have been fixed with the launch of today’s EFT patch.

Please note that this list does not include changes and new additions introduced in this patch. A full description of the patch will be published later.

But for now, here is what we know has changed in Escape from Tarkov following today’s wipe:

  • In some cases players wouldn’t spawn even after successful matching and would get back to the main menu. 

  • Totally silent movement of Shturman and his guards. 

  • The player hung on a blank screen after pressing the “Back” button on the treatment screen after a raid. 

  • The progress of the “Crafting” skill diverged between the client and the backend after production was completed. 

  • Inventory and animation of the player’s hands hung when the player tried to move a cartridge from the chamber of the weapon in his hands to a full stack of ammunition. 

  • The difference in the actions of the character when switching between pressing and holding the keys. Strong and weak grenade throws now work the same way: held down the key, thrown by releasing the key, and does not depend on the aiming settings. 

  • The mods locked behind a quest did not unlock on the purchase screen for presets even after completing the quest. 

  • The consumption rate of the air filter was higher than necessary. 

  • At the moment of the weapon assembly in the presets menu – the separate weapon mod would be applied to the gun even if the gun already had such a mod on it. 

  • The production timer in the hideout, which has been partially cropped. 

  • The library did not speed up the “Crafting” and “Hideout management” skills. 

  • Bolt-catch animations would be replaced with a charging handle loading one. 

  • Hits on the neck protection worsened the condition of the helmet itself, not the condition of the neck protection. 

  • Saiga 12 and PP-9 Klin stocks would get folded together with a quick drop of the backpack. 

  • Inventory and animation of the player’s hands hung if the player simultaneously opened the door with a key and threw a grenade. 

  • The transfer screen from scav layered onto the main menu screen after restarting the game on the transfer screen. 

  • The player could not go sideways through the doorway. 

  • Filters for food and medicine that did not work in the player’s stash. 

  • Quest “The Punisher. Part 4.” which could be done without the scav vest. 

  • “Strength”, “Stamina”, and “Stealth” movement progress was not properly counted during the raid. 

  • Weapon mastering progress was not properly counted during the raid. 

  • Character’s empty hand animation at a distance. 

  • The player with empty hands could not drop the backpack.  

  • Incorrect sensitivity on the mechanical sight on the ACOG. 

  • The remaining generator runtime counter was not synchronized between the fuel canisters and the generator itself. 

  • The observer was not able to see the grenade in the dropped backpack if the player put it in the backpack right out of his hands. 

  • The observer did not see the grenade that the player put on the ground right out of his hands. 

  • The sorting of lots by time of removal on the flea market did not work. 

  • The reticle on the MRS sight was placed below the alignment on the Vector and UMP. 

  • Breath sounds were not played if the player used up stamina with the Kiver visor down. 

  • Player would go to crouch position when trying to hide quest items from prone position. 

  • Changing the “Shadow visibility” setting was not applied during the raid. 

  • Hanging animation of the player’s hands after reconnecting to the server at the moment of throwing a grenade. 

  • The “Apply” button on the treatment screen after a raid was active even when no treatment type was selected. 

  • Player wouldn’t get out of ADS mode when chamber-loading the gun. 

  • Medkits that removed the negative effect from a non-priority limb and left the priority limb untreated. 

  • Hands freeze when reloading some weapons via the context menu.

  • Commission for putting a cultist knife with an incomplete supply of poison to the flea market.

  • Discrete shadow movement from distant objects on high settings.

  • Ability to load weapons with unexamined ammunition.

  • The edit pocket map marker window did not close after loading into the raid. 

  • The lamp did not break for other players if you break it with a melee weapon. 

  • Unable to fill items by drag and drop when purchasing from a merchant.

  • Game freeze when equipping an item from the letter during the transfer of items through the “get everything” button. 

  • The aiming magnification is not switched when re-installing the optical sight with the additional reflex sight. 

  • Change the icon of the position of the character, when you open the inventory while prone. 

  • Correcting the effects of light sources (flicker, glare).  

  • Abrupt change of the weapon model in the hands of a character when switching to another weapon. 

  • Inaccessibility of loot on the shelf, in the red room. 

  • Various audio fixes.

  • Fixes for various problems related to the use of weapons and equipment.

  • Fixes for various errors in trade and merchant services. 

  • Minor fixes to character stats.

  • Fixes for various problems and exploits on locations. 

  • Fixes for some audio issues. 

  • Some graphics fixes and improvements. 

  • Some server bug fixes. 

  • Fixes for some backend issues. 

  • Fixes for some game interface elements. 

  • Some bug fixes in localization. 

  • Fixes for some bugs in offline raids. 


  • Physics optimization.

  • Various graphics optimizations.

  • Various server optimizations.

Traditionally, Escape from Tarkov character wipe includes losing levels and trader rep, as well as stash progress.

And there is usually a new update or small patch released that includes some important changes to the game, including new content and weapon rebalancing.

Source: Read Full Article