5 Best Changes In Final Fantasy VII Remake Intergrade On PS5

Final Fantasy VII Remake Intergrade launched earlier this month, and now that I’ve gotten the chance to re-experience my favorite 2020 RPG all over again, I can confidently say there are more than a few new features and updates that make this next-gen title all the more polished and spectacular. Whether you’re upgrading your PlayStation 4 copy of the game or sprinting through Midgar for the first time, Intergrade has more than enough to offer to its player base. Here are five changes that make re-playing the whole experience worth it. 

I will caution the fifth and final entry in this short list comes with a spoiler warning.


I’ll just say it: Performance Mode is better than Graphics Mode. While the narrative is timeless and seeing beloved characters like Tifa and Sephiroth in 4K is always a treat, Final Fantasy VII Remake’s crown jewel is the combat system. With Performance Mode activated, these fighting sequences come to life in 60 FPS. I can’t promise that you’re sure to complete all of Chadley’s virtual boss fights, but watching the battlefield come to life with fluid controls helps amplify the RPG’s already definitive real-time action. 

Moreover, the fast loading times on PlayStation 5 are impressive. Loading into any given chapter takes no time at all. While this is specific to the game as a whole rather than attached to the Performance Mode setting, I can’t stress it enough: there’s just no better way to play Final Fantasy VII than on a next-gen console. 

New Ending Cutscene

I won’t present any actual details for this one, but after completing Episode Intermission, there’s a cool, albeit brief, cutscene that plays once the credits end. The cinematic not only places Yuffie within the context of Remake Part II, it also hints at what’s next for the main cast as they set out to travel the world beyond Midgar’s metallic hull.

Are there any changes you think NEED a spot on this list too? 

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